After Holodesk, Its Augmented Projectors From Microsoft Research

After showcasing its Holodesk project, Microsoft Research has now showed its another cool project called Augmented Projectors. You can see the project in action in the above video and description below.

Handheld projector systems have the potential to enable users to dynamically augment environments with digital graphics.

Handheld projector systems have the potential to enable users to dynamically augment environments with digital graphics. We explore new parts of the design space for interacting using handheld projection in indoor spaces, in particular systems that are more "aware" of the environment in which they are used. This is defined broadly as either spatial awareness, where the projector system has a sense of its location and/or orientation; or geometry awareness, where the system has a sense of the geometry of the world around it, which can encompass the user‟s hands and body as well as objects, furniture and walls. Awareness like this can be enabled through the use of sensors built into the handheld device, through infrastructure-based sensing, or a combination of the two. This paper seeks to better understand the interactive possibilities this type of awareness affords mobile projector interaction. Previous work in this area has predominantly focused on infrastructure-based spatial-aware projection and interaction.


  • Chuck

    Wow… can’t wait for them to create the glasses and the virtual reality games!

  • AleXander Malone

    Holodeck…here we come!

  • J

    Wow! So many applications I can think of where these could be used … most of which involve games 😛

  • Anonymous

    Recently my colleagues and I visited Microsoft research in Cambridge as part of a knowledge sharing exercise between researchers from the Pi Design Studio at Goldsmiths University and Microsoft Research. They are a great group, as this paper shows. Games however, I suspect, will be quite possibly only a tiny portion of implemented technologies that stem from these developments. When we look at the third prototype, this becomes quite apparent. When the SLAM projector ‘borrows’ a 3d model of an object in the room (5 minutes into the film), what it is effectively doing is pirating a real physical object as data. It doesn’t take a Microsoft Research computer scientist to realise that this capability, when implemented in mobile devices and coupled with desktop manufacture technologies, mean that real physical objects can now be recorded, traded, copied and reproduced without ever having to actually buy the object itself. What this means, in turn, is the collapse of a great many structures in product/object manufacture and distribution, in much the same way as we are seeing in old models of the music industry and news media. Which is fascinating, shocking and magnificently disruptive.