At Microsoft’s Worldwide Partner Conference 2013, Xbox creative director Carl Ledbetter showed off no.of early prototypes Microsoft tried for Xbox One before settling down with the current design. He said Microsoft “wanted to make it simple and elegant, and we wanted it to be crafted and tailored, so it’s all about quality,” and “Using those principles, we started to design.”.
The team of about 30 people began with sketches, sent those to an in-house model shop to build prototypes (above) and tested those models in real world environments like “people’s living rooms,” he said. They then worked with the engineering team to determine how the internal parts would fit into the console.
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