Last month, Microsoft announced that 25 games from the ID@Xbox program are launching in Xbox One Store soon. “Strike Suit Zero: Director’s Cut,” the first of 25 games from the ID@Xbox program for indie developers got launched in the Xbox Store today.
In a Q-and-A with Xbox Wire, James Brooksby, CEO of Born Ready Games told the following about this new game,
“Strike Suit Zero” is a space combat game that harkens back to the golden age of space combat games. The team here are huge fans of the genre, and have been influenced by the likes of “Wing Commander,” “X-Wing vs TIE Fighter,” “Elite,” “Homeworld,” “Colony Wars” and
“Freelancer” to name a few. The biggest difference between those games and ours (other than a serious next-gen lick of paint) is the fact that we have a mech at the heart of the game. Bringing in our other influences we are also big fans of “Macross,” “Robotech,” “Gundam” and “ZOE.”
XW: How has ID@Xbox made development for Xbox One easier or better? What was your experience with the team?
JB: Microsoft has gathered an experienced team who know the game making process like the back of their hand. Importantly, they really do have a passion for games and making the ID@Xbox programme work. They knew what we’d need and when we’d need it. For example, when we ramped up the team and needed more development kits, they bent over backwards to lend us their own kits to get the game to market on time. They even offered us temporary office space when our offices flooded at Christmas!