Developers: Games Are Still Dominating Windows Store App Listings

Windows Store Stats

Microsoft is now helping developers in making decisions to succeed in Windows Store app development. To compete with tens of thousands of apps in the Windows Store, developers can make use of the real data to make good decisions to help their app succeed. When developers decide to develop for a platform, the first question that arises is which app should they build. Developers can use a service such as AppFeds to get some overall data and get some insights. Games is by far the most popular category followed by apps in in the Entertainment, Education, Books and Reference, and Music and Videos categories of equal numbers.

AppFeds provided the following thoughts on current Windows Store apps,

  • If you’re looking for areas with fewer competitors—where it might be easier to find opportunities—you might focus on the smallest categories such as Finance, Security, Photos, Government, and Health and Fitness.
  • If you’re planning to build a puzzle or arcade game, you’ll be joining a plethora of similar games. Therefore you really need to think about making an app that’s unique enough to get noticed, or make sure you invest heavily in promotion.
  • f you’re looking to learn how to make a great app that’s responsive to user feedback, Games are a good category to explore for that reason alone, as is Social and Entertainment.
  • Even though Games as a whole is the largest category, some of the sub-categories have relatively little competition—and thus greater opportunities—than others. For example, if you hover over the Games pie chart on, you’ll see the actual number of apps in that subcategory. Doing this you’ll see that subcategories like Racing, Simulation, Role Playing, Casino, and Music only have a few hundred apps apiece, compared with the thousands in other categories.


Read the complete blog post here.

  • Tirinti

    I can develop a WP8 game, but only in modern C# not in obsolete C++. If Microsoft release next version of XNA I could try. For now I will stay with my corporate .Net development.

    • Axodox

      After using XNA with C#, Direct3D with C++ is easy to learn, and it’s also very speedy. The DirectX API can look a little difficult at first, but if you look closer, you will see it’s the same thing. And it is a really clean API, even if it is lower level (but you can also do more things with it). You can and should write a facade for it to ease its use as you project requires (maybe an XNA styled one). And I don’t want to start a flame war here, but I don’t think C++ is obsolete, especially its newer versions (C++11 and above). (I am a .net developer at an enterprise by the way).

  • Tips_y

    Sorry, but I have contributed very little in WP games purchases. Although I have purchased a lot of apps since I started using WP7.5 and now WP8/8.1 (as opposed to when I was an Android user where I did not buy a single app LOL), but almost all of the apps I have bought are non-game apps.