Microsoft Clarifies Differences Between Xbox One Dashboard Demo Video And The Real Product

Albert Penello, who leads the planning of Xbox One at Microsoft posted a note on why real dashboard videos have not been published, what are the differences between the published demo video and the actual product, his comments on the recent rumors about Xbox One SDK bugs, etc,.

1) Why a live demo of Xbox One dashboard was not posted?

Even though we have rights to populate the store with Musicians, Artists, Movies, Actors, etc. – when it comes to us (as in Microsoft) publishing those types of things for marketing materials, it requires an extensive amount of approvals from those same Studios, Actors, Agents, Musicians, etc.

Also whenever we use game footage, the creator of the game wants to approve the footage. And finally, when something like this gets created, it needs to be used in a variety of ways that a direct feed video doesn’t work for.

Coordinating a live demo that is using approved game footage, and making sure every piece of content on-screen is approved by all the content owners is a logistical nightmare. So all of those constraints means it’s better sometimes to create your own video with already approved assets. EVERYONE does this. Every ad, every video, from every company does this for the same reasons.

Now, those same sorts of rights aren’t applied to the press. So there is a huge difference in what WE can put online vs. what the press can put online. That’s why, right now, we have a ton of press in SF seeing new live game builds and new dash builds. I’m sure you’ll be hearing back from them about how close this video is.

2) Is there any differences between the video demo and the actual product?

Since people want to know, I will explain in detail the areas where this video differs from the real UI.

  1. The way the voice text gets created on-screen doesn’t work that way. It will appear as one block.
  2. The video assumes that the user ALREADY has a movie started (hence why Pacific Rim is in the middle of the film), and ALREADY has a game started. In that cause, the UI will switch that fast.
  3. The “Activity Feed” does not go over the UI like that, it snaps to the side
  4. When the player resumes Titanfall, obviously he would have to “unpause” the game or however the individual game deals with coming back up. But you can absolutely have a game paused, and use your voice to launch new apps exactly how the video does.
  5. The only egregious feature error is when the VO says “Xbox Share” or something similar. Now, the user would actually have to accept the notification or go to upload studio and share from there. We don’t share directly with voice.Besides those small nuances, the transitions, speed, movement and everything else is a pretty accurate. I think it’s a fine representation of the experience.

3) Regarding the recent rumors that Xbox One system and SDK is full of bugs..

As for all the other stuff blowing up over the weekend, I will make one small comment: There is a really bizarre phenomenon going on right now where the frenzy for news, drama, and behind-the-scenes dealings is clouding logic and reason. There is nothing going on behind the scenes nearly as interesting as everyone would like to believe. We are a month away from launch, and people are working hard to finalize the last of the bugs. There are still a lot things left to be done. We’re crunching and I’m sure Sony’s crunching too.

I know people are excited. I’m sorry but things are nowhere near as dire or dramatic or exciting as everyone would like to believe. That’s why I’m not commenting on every single random rumor that comes along, because everything I see is so drastically overblown vs. reality.

Source: Reddit


  • aemarques

    So true: «There is a really bizarre phenomenon going on right now where the frenzy for news, drama, and behind-the-scenes dealings is clouding logic and reason.»

    • krayziehustler

      This is happening in every aspect of life unfortunately

    • Guest

      Yes if I didn’t know better I would think we was talking about nohone and an non-microsoft product. One thing to be a fanboy another to be delusional.

  • Rikkirik

    I think it’s deliberately done by companies like Apple (distortion field), Samsung and in the case of the XBOX Sony. Samsung was caught paying bloggers to badmouth HTC. Sony has been badmouthing the Xnox One since the launch.

    • Bugbog

      I Don’t think they even need to pay; some people will do it for free!

  • jonny_utah

    I remember being in an Electronics Boutique store in the mall in 1999 around Christmastime. The Employee there was telling everybody to buy a Dreamcast because Sony was allegedly having so much trouble getting the upcoming PS2 to actually work.
    Nothing new, rumors have been around forever.

  • mike

    COD Ghosts—–
    XOne 720p
    PS4 1080p

    WTF Microsoft.

    • Simon Paul

      That’s a rumor, nothing more.

      • Theycallmestan

        So the guy from IW that confirmed that was not up to date?

        • Simon Paul

          Nevermind, I guess it’s been confirmed. That sucks. In that case, I’ll just keep COD: Ghosts as a X360 game.

        • arcana112

          Go see the youtube videos that compare the two (they were uploaded recently). The Xbox One version even with 720p blows PS4 out of the water.

    • nohone

      Microsoft 1st party games such as Forza will be 1080. Just because other companies do not put in the work to make it 1080 is not Microsoft’s fault.

    • Asgard

      I thought the gaming experience would be the same between PS4 and Xbox1 but it is not. This does not only confirm that X1 cannot produce even 1080p on that kind of game but it also confirms PS4 can do it only barely. PC gaming is so going to trash these both consoles in a year or two. High-end PCs are faster already.

      • nohone

        Again, just because one developer is too lazy to write proper code does not mean the X1 nor PS4 are bad consoles. Microsoft is shipping games that run at 1080, and I would expect Sony to also (I don’t follow them closely, but I assume that would be a correct statement). If a developer writes crap code, it causes the game to not run as good as it can, that is not the console maker’s fault. I can write Hello World that takes up 100% of the CPU, leak memory like crazy – is that the fault of Windows/OSX/Linux?

  • SategB

    After talking to a few of my insiders here’s the scope, yes they are not posting live video because of some of the bugs we have been hearing about. Though the thing is the bugs are not much worst then most new products and with some hard work many will be fixed with a after holiday update.

    So PS4 fanboys enjoy it while you can at least Microsoft is working on the software more you can say about Sony.