Microsoft: Cloud Streaming Of Games Too ‘Problematic’ At This Point Of Time

 

When Microsoft demoed an experimental technology which would be able to stream Xbox games to Windows 8 and Windows Phone handsets at its annual company meeting few months back, there were lots of speculations that Microsoft might solve Xbox 360 games incompatibility with Xbox One by using this technology. Speaking to Polygon, Microsoft said that current network speed restrictions across the world is making the cloud streaming technology “too problematic”.

“It could be more complicated things like rendering full games like a Gaikai and delivering it to the box,” Penello told GameSpot, referring to Sony’s still-unproven solution for prior-generation compatibility on PlayStation 4. “We just have to figure out how, over time, how much does that cost to deliver, how good is the experience.”

“The Microsoft Company Meeting is a great place to demonstrate many exciting possibilities, but we don’t have any specific plans to share at this time.”

“It’s really cool and really problematic, all at the same time, insofar as it’s really super cool if you happen to have the world’s most awesome internet connection. It works way better than you’d expect it to,” Penello said. “So managing quality of service, the tolerance people will have for it being crappy. Can you imagine, in this day and age, with the bad information around, and we can’t control the quality of that experience and make sure it’s good, or have to tell people they can’t do it?”

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Source: Polygon

 

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