Microsoft Opens Up An Additional 500 Kinect Developer Seats

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Last June Microsoft announced that it would be hosting a limited, exclusive developer preview program for Kinect for Windows v2 prior to its general availability in the summer (northern hemisphere) of 2014. And a few weeks ago, Kinect for Windows v2 Developer Preview kits were shipped to thousands of developers in the program from London to Tokyo. Some promising developers are taking advantage of the higher resolution data and the ability to see six people and the new sensor’s ability to track the tips of hands and thumbs.  Developers have also described how easy it’s been to port their v1 apps to the new APIs.

The Redmond software giant has created 500 additional developer preview kits for the Kinect for Windows sensor and SDK. The program is open to professional developers, students, researchers, artists, and other creative individuals.

The program fee is US$399 (or local equivalent) and offers the following benefits:

  • Direct access to the Kinect for Windows engineering team via a private forum and exclusive webcasts
  • Early SDK access (alpha, beta, and any updates along the way to release)
  • Private access to all API and sample documentation
  • A pre-release version of the new generation sensor
  • A final, released sensor at launch next summer (northern hemisphere)

Applications must be completed and submitted by January 31, 2014, at 9:00 A.M. (Pacific Time).  Positions will be filled on a first come first served basis. Once all 500 kits have been awarded, the application process will be closed. Learn more and apply now

Rumor is that we’ll hear more regarding Kinect and Windows at the Build conference.

Source: Kinect for Windows Blog

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Suril is a scientist, journalist and obsessive Microsoft observer. He holds an advanced degree in Biotechnology with minors in Biochemistry, Microbiology, and Molecular Biology. Send him tips on twitter: http://www.twitter.com/surilamin

  • soder

    Anobody who has already bought the new xbox: has the kinect really been improvded much compared to the original kinect? I mean with the xbox 360 I had all these issues: too much room size requirements, looses the tracking of me easily, HUGE LAG processing input so I have to perform the movements half second earlier to give enough time to recognize the move, etc. Have all these child-diseases been fixed in the new kinect, or its still feels an experimental thinkg?

    • Gman

      Judging by the reports on other sites by the users, I can say yes, the room size requirement is definitely not an issue. MS also said that Kinect 2 can work when you’re much closer.