Microsoft Releases New Xbox One SDK, Gives Access To Additional GPU Resources Previously Reserved For Kinect

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Microsoft is releasing an updated Xbox One SDK for developers this month which will give developers access to more GPU bandwidth, so more performance for their games. Also there are new tools and flexibility to make games better. Xbox chief Phil Spencer tweeted this information yesterday. During the launch of Xbox One, Microsoft said that they are reserving about 10% of the GPU for Kinect and other system process. But this update for SDK is making it possible for developers to access additional GPU resources previously reserved for Kinect and system functions. Microsoft commented the following regarding the new SDK release,

The additional resources allow access to up to 10 percent additional GPU performance. We’re committed to giving developers new tools and flexibility to make their Xbox One games even better by giving them the option to use the GPU reserve in whatever way is best for them and their games. The extra GPU will add to games’ performance and definition, but it is up to developers to choose how they want to utilize the extra GPU performance.

Microsoft also confirmed that they will include new options for how developers can use the system reserve as well as more flexibility in our natural user interface reserve (voice and gesture). This means that developers with Games which doesn’t need any Kinect functionality can use more CPU/GPU than other games.

 



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Pradeep, a Computer Science & Engineering graduate.

  • Mark Matheson

    I do wonder if this means you get the extra performance even if Kinect is connected or if you have to disconnect Kinect to benefit.

    If it can remain connected, does that mean voice commands wont work whilst playing certain games? You won’t be able to ‘snap’ the friends list without visiting the home screen (if that is correct then it is time to bring back the guide).

    If it has to be disconnected to improve performance then that is a pain in the neck!

    • HalfBlackCanuck

      My thought exactly. Few games so far have used Kinect, but I’m actually not okay that there is an option for developers to disable the system level functionality

      • Bugbog

        Maybe they’ve just optimized the resources for use of Kinect, which then means left-over resources can be re-purposed!?

  • jimski27

    I would think the vision part of Kinect uses more resources than voice. So vision can be disabled during games, or at least until you ask Kinect to do something.

  • LexicoRed

    This is Microsoft confirming the irrelevance of Kinect and attempt to keep XBox from sharing the same fate.

    • Tezla

      You don’t know what you are talking about, clearly. Kinect is not irrelevant, it is an innovative piece of technology that can be used for many things not only play video games. And all stupid developers and the majority of people like you are stuck in past with an idea of “how games are played” and have zero imagination for innovation. Kinect is the start point of a whole new generation of interaction between user and devices.

      you sound like a Sony fanboy. Or you have the mentality of an Apple fan who believe that only Apple creates “innovative and revolutionary” technology. Ignorance, pure ignorance.

    • Mark Matheson

      Considering Kinect and Xbox Fitness has helped me lose two stone in weight and tone my body to the best I have looked in over a decade I couldn’t disagree more.
      However as a gamer I am also interested in what the extra power can offer the games but concerned about what we might have to do to gain that power. As long as it can be done without having to remove the cable, that’s fine.
      Your personal opinion about Kinect may be in line with the majority of gamers but you don’t speak for everyone.