Microsoft Urges Game Developers To Use Direct3D Across Windows PC’s and Tablets, Windows Phone, and Xbox One

In a blog post Microsoft talked up Direct3D 11.2 which ships with Windows 8.1.  The Xbox One will ship with a superset of Direct3D 11.2.  Microsoft has worked on making a number of advances to Direct3D 11 on Windows, including:

  • The introduction of Tiled Resources, a new hardware feature for efficiently managing enormous volumes of data on the GPU more efficiently, enabling unprecedented levels of detail as well as more immersive open-world gameplay without making gamers sit through annoying “level loads.”
  • Excellent tools in Visual Studio for analyzing and debugging code built using Direct3D 11
  • Improved performance when accessing memory shared between CPU and GPU when executing compute workloads.
  • Programming model improvements, including advances in HLSL that enables developers to write more manageable shader code, and reduce runtime cycles spent on shader compilation.
  • Improved performance and efficiency on mobile form factors by reducing presentation overhead and enabling hardware accelerated overlays & scalers.  This enables better game performance on high-resolution displays, and improved rendering latency.

Microsoft urges game developers to take advantage of the following resources:    

1. Using Direct3D 11 for game development is your first step.  The recordings of our presentations at BUILD on Channel 9 are a great way to get started:

      1. What’s new in Direct3D 11.2
      2. Massive Virtual Textures for Games: Direct3D Tiled Resources
      3. DirectX Graphics Debugging Tools

2. Your investments Direct3D 11 carry forward across of Microsoft’s devices.  Direct3D is the starting point for games on Windows PC’s and Tablets, Windows Phone, or Xbox One.

Source: Windows App Builder Blog

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