The last major version of Microsoft’s graphics platform DirectX 11 was announced about 6 years back. Since then the desktop graphics API development has stagnated. During this time, AMD has developed their own set of APIs called Mantle. OpenGL/OpenCL has come a long way since then. Finally, Microsoft is making some announcement about their next generation DirectX platform at Game Developers Conference in March. Microsoft is promising better tools that will allow developers to squeeze every last drop of performance out of your PC, tablet, phone and console. Find the session info below. DirectX: Evolving Microsoft’s Graphics Platform For nearly 20 years, DirectX has been the platform used by game developers to create the fastest, most visually impressive games on the planet. However, you asked us to do more. You asked us to bring you even closer to the metal and to do so on an unparalleled assortment of hardware. ...

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In a post on MSDN Microsoft discussed the Windows 8 Play To functionality, which allows Windows 8 devices to connect seamlessly to Xbox 360 and other (unspecified) devices and stream media like photos, videos and music to the device. The post describes how developers can enable to feature in only a few lines of code in their own applications, and that even web pages can be Play To enabled, meaning a video streaming website could easily allow one to move the stream to a big screen. The functionality is only waiting for developers to take advantage of it. If that’s you hop on over to MSDN to make sure your app can take advantage of the biggest screen in your home. Via Neowin.net ...

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