The last major version of Microsoft’s graphics platform DirectX 11 was announced about 6 years back. Since then the desktop graphics API development has stagnated. During this time, AMD has developed their own set of APIs called Mantle. OpenGL/OpenCL has come a long way since then. Finally, Microsoft is making some announcement about their next generation DirectX platform at Game Developers Conference in March. Microsoft is promising better tools that will allow developers to squeeze every last drop of performance out of your PC, tablet, phone and console. Find the session info below. DirectX: Evolving Microsoft’s Graphics Platform For nearly 20 years, DirectX has been the platform used by game developers to create the fastest, most visually impressive games on the planet. However, you asked us to do more. You asked us to bring you even closer to the metal and to do so on an unparalleled assortment of hardware. ...

Read More →

We reported a few days ago that that Microsoft will not be bringing DirectX 11.1 to Windows 7. It now appears that IE10, which uses hardware graphics acceleration in Windows 8, will be dragging along some DirectX 11. features along with it when it comes to Windows 7. In a post on the Games for Windows and the DirectX SDK blog today, Microsoft revealed that some of the features of DirectX 11.1 will be coming to Windows 7 as part of Tuesday’s preview version of Internet Explorer 10. Windows 7 and  Windows Server 2008 R2 will get: ID3D11Device1, ID2D1Factory1, IDWriteFactory1, IDXGIFactory2, IWICImagingFactory2, ID3DUserDefinedAnnotation and related APIs are available Improved Direct3D 11 device interoperability via ID3DDeviceContextState, including the improved interop with Direct2D/DirectWrite D3D11_FEATURE_DATA_D3D9_OPTIONS feature detection In addition to the new Windows 8 WIC features, this update also fixes decoding of 96bpp floating-point TIFF images.  However the following features will not be ...

Read More →

Windows 8 comes with the latest version of Microsoft’s DirectX framework, version 11.1.  . It supports WDDM 1.2 for increased performance, features improved integration of Direct2D, Direct3D, and DirectCompute, and includes DirectXMath, XAudio2, and XInput libraries from the XNA framework. It also features stereoscopic 3D support for gaming and video. These are all pretty desirable features, and it appears Windows users will have to upgrade to Windows 8 to get it. Microsoft Program Manager Daniel Moth on MSDN said: With DirectX 11.1, WARP was enhanced with (among other things) support for DirectCompute and hence it is one of the accelerators for C++ AMP. DirectX 11.1 is part of Windows 8, just like DirectX 11 was part of Windows 7. DirectX 11 was made available for Vista (bing it), but at this point there is no plan for DirectX 11.1 to be made available on Windows 7 Many PC users reluctant ...

Read More →