Back in March, Microsoft officially announced DirectX 12 gaming platform at GDC. DirectX 12 will feature the next version of Direct3D, that is faster and more efficient than ever before. Direct3D 12 works across all the Microsoft devices, from phones and tablets, to laptops and desktops, and, Xbox One. Microsoft worked closely with all the leading GPU vendors like AMD, Nvidia, Qualcomm and Intel. One of the main design decisions on Dx12 is to make it more power efficient. To demonstrate it, Intel created a SIGGRAPH 2014 demo to demonstrate the performance and power benefits of DirectX 12 on the Surface Pro 3 with Intel HD4400 graphics. In the demo, an asteroid field with 50,000 unique asteroids are rendered, which equates to 50,000 draws per frame. To demonstrate the power gains of DirectX 12, Intel locked the framerate of the demo, rendered with DirectX 11 for a period of time and then toggled to DirectX 12 rendering the ...

Read More →

Microsoft today officially announced DirectX 12 gaming platform at GDC. DirectX 12 will feature the next version of Direct3D, that is faster and more efficient than ever before. Direct3D 12 works across all the Microsoft devices, from phones and tablets, to laptops and desktops, and, Xbox One. Microsoft worked closely with all the leading GPU vendors like AMD, Nvidia, Qualcomm and Intel. What makes Direct3D 12 better? First and foremost, it provides a lower level of hardware abstraction than ever before, allowing games to significantly improve multithread scaling and CPU utilization.  In addition, games will benefit from reduced GPU overhead via features such as descriptor tables and concise pipeline state objects.  And that’s not all – Direct3D 12 also introduces a set of new rendering pipeline features that will dramatically improve the efficiency of algorithms such as order-independent transparency, collision detection, and geometry culling. Of course, an API is only as good as the tools ...

Read More →

Last week, Microsoft confirmed that they are revealing DirectX 12 at GDC on March 20, 10AM. All leading GPU makers AMD, Intel, Nvidia and Qualcomm are on board. The event page had only Windows logo at the bottom leading to speculation about whether Xbox One platform will be supported. Microsoft ended all those reports by adding Xbox One logo at the bottom as you can see in the image above. The last major version of Microsoft’s graphics platform DirectX 11 was announced about 6 years back. Since then the desktop graphics API development has stagnated. During this time, AMD has developed their own set of APIs called Mantle. OpenGL/OpenCL has come a long way since then. Last week we reported that Microsoft is making some announcement about their next generation DirectX platform at Game Developers Conference in March. Microsoft is promising better tools that will allow developers to squeeze every last drop ...

Read More →

The last major version of Microsoft’s graphics platform DirectX 11 was announced about 6 years back. Since then the desktop graphics API development has stagnated. During this time, AMD has developed their own set of APIs called Mantle. OpenGL/OpenCL has come a long way since then. Finally, Microsoft is making some announcement about their next generation DirectX platform at Game Developers Conference in March. Microsoft is promising better tools that will allow developers to squeeze every last drop of performance out of your PC, tablet, phone and console. Find the session info below. DirectX: Evolving Microsoft’s Graphics Platform For nearly 20 years, DirectX has been the platform used by game developers to create the fastest, most visually impressive games on the planet. However, you asked us to do more. You asked us to bring you even closer to the metal and to do so on an unparalleled assortment of hardware. ...

Read More →