Microsoft today revealed information about Win2D API to expose the power of hardware accelerated Direct2D graphics to Windows and Windows Phone 8.1 Universal App developers. Currently, developers who want to use DirectX based Windows Store app requires native C++ and DirectX APIs that have been made available to the Windows Runtime and it is complex to develop. So, developers have been asking for they way access to DirectX through C#, graphics solutions similar to System.Drawing, XNA and SharpDX, Win2D is the answer from Microsoft for them. Win2D utilizes the power of Direct2D, and integrates seamlessly with XAML and ICoreWindow. Win2D’s design makes it easier for a C#/C++ developer to use the full capabilities of the Direct2D API without it feeling like a walled garden. These APIs can be used with XAML to produce beautiful graphics apps with rich UI. The API is in the early stages of development and we have a minimal ...

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Microsoft today officially announced DirectX 12 gaming platform at GDC. DirectX 12 will feature the next version of Direct3D, that is faster and more efficient than ever before. Direct3D 12 works across all the Microsoft devices, from phones and tablets, to laptops and desktops, and, Xbox One. Microsoft worked closely with all the leading GPU vendors like AMD, Nvidia, Qualcomm and Intel. What makes Direct3D 12 better? First and foremost, it provides a lower level of hardware abstraction than ever before, allowing games to significantly improve multithread scaling and CPU utilization.  In addition, games will benefit from reduced GPU overhead via features such as descriptor tables and concise pipeline state objects.  And that’s not all – Direct3D 12 also introduces a set of new rendering pipeline features that will dramatically improve the efficiency of algorithms such as order-independent transparency, collision detection, and geometry culling. Of course, an API is only as good as the tools ...

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The last major version of Microsoft’s graphics platform DirectX 11 was announced about 6 years back. Since then the desktop graphics API development has stagnated. During this time, AMD has developed their own set of APIs called Mantle. OpenGL/OpenCL has come a long way since then. Last week we reported that Microsoft is making some announcement about their next generation DirectX platform at Game Developers Conference in March. Microsoft is promising better tools that will allow developers to squeeze every last drop of performance out of your PC, tablet, phone and console. Today, Microsoft confirmed that they are revealing DirectX 12 at GDC on March 20, 10AM. All leading GPU makers AMD, Intel, Nvidia and Qualcomm are on board. Read more about it from our previous post on this topic, Microsoft To Reveal Next Generation DirectX Platform At GDC In March Source: Microsoft ...

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Just few days back, we reported that Microsoft is going to talk about its next gen DirectX platform at GDC next month. You can read about it here. A recent Microsoft career listing is revealing some more information on Microsoft’s vision for game development. There are some good news for game developers, Microsoft is claiming that they are renewing the focus on gaming and game development technologies. Also, Microsoft is working on a  modern framework that is open source, light-weight, extensible and scalable across various platforms including Windows Store, Windows Phone, iOS and Android. Read the full description, In the coming wave of Windows product release, we are renewing the focus on gaming and game development technologies. We are looking for strong Software Development Engineers who are passionate about game technologies to join our team. “New Devices and Gaming” is looking for passionate and experienced developers to join us. Your ...

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We all know that Microsoft is no longer actively developing XNA game development framework. Support for XNA in Windows Phone 7 platform was the last significant announcement and XNA support was removed in Windows Phone 8 platform. In an email sent to XNA/DirectX MVPs few days back, Microsoft has officially confirmed the end of further development of these technologies. Here is the email, Our goal is to provide you the best experience during your award year and when engaging with our product groups. The purpose of the communication is to share information regarding the retirement of XNA/DirectX as a Technical Expertise. The XNA/DirectX expertise was created to recognize community leaders who focused on XNA Game Studio and/or DirectX development. Presently the XNA Game Studio is not in active development and DirectX is no longer evolving as a technology. Given the status within each technology, further value and engagement cannot be offered to the MVP community. As a result, ...

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