Microsoft today officially announced DirectX 12 gaming platform at GDC. DirectX 12 will feature the next version of Direct3D, that is faster and more efficient than ever before. Direct3D 12 works across all the Microsoft devices, from phones and tablets, to laptops and desktops, and, Xbox One. Microsoft worked closely with all the leading GPU vendors like AMD, Nvidia, Qualcomm and Intel. What makes Direct3D 12 better? First and foremost, it provides a lower level of hardware abstraction than ever before, allowing games to significantly improve multithread scaling and CPU utilization.  In addition, games will benefit from reduced GPU overhead via features such as descriptor tables and concise pipeline state objects.  And that’s not all – Direct3D 12 also introduces a set of new rendering pipeline features that will dramatically improve the efficiency of algorithms such as order-independent transparency, collision detection, and geometry culling. Of course, an API is only as good as the tools ...

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