Last month, Microsoft announced that 25 games from the ID@Xbox program are launching in Xbox One Store soon. “Strike Suit Zero: Director’s Cut,” the first of 25 games from the ID@Xbox program for indie developers got launched in the Xbox Store today. In a Q-and-A with Xbox Wire, James Brooksby, CEO of Born Ready Games told the following about this new game, “Strike Suit Zero” is a space combat game that harkens back to the golden age of space combat games. The team here are huge fans of the genre, and have been influenced by the likes of “Wing Commander,” “X-Wing vs TIE Fighter,” “Elite,” “Homeworld,” “Colony Wars” and “Freelancer” to name a few. The biggest difference between those games and ours (other than a serious next-gen lick of paint) is the fact that we have a mech at the heart of the game. Bringing in our other influences we ...

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Microsoft announced ID@Xbox program last year allowing independent developers to publish their games on Xbox One game store. Even though games from this program is yet to be released to general public, this program is gaining momentum among developers. Microsoft said that over 200 developers are already creating games using dev kits provided by ID@Xbox right now and even released a long list revealing few names. Today, Microsoft released a long list of games that will be released in coming weeks in Xbox Store. 1001 Spikes by Nicalis Calibre 10 Racing Series by Bongfish GmbH CastleStorm by Zen Studios Chariot by Frima Chuck’s Challenge 3D by Niffler Contrast by Compulsion Games Divekick Addition Edition + by Iron Galaxy Studios Forced by BetaDwarf ApS FRU by Through Games Guacamelee Super Turbo Championship Edition by DrinkBox Studios Gunscape by Blowfish Studios Habitat by 4gency Hyper Light Drifter by Heart Machine It Draws a Red Box by ...

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Microsoft announced ID@Xbox program last year allowing independent developers to publish their games on Xbox One game store. Even though games from this program is yet to be released to general public, this program is gaining momentum among developers. Microsoft said that over 200 developers are already creating games using dev kits provided by ID@Xbox right now and even released a long list revealing few names. Find it below. Honestly when I look at this list, all I can say is “wow.” It’s incredibly humbling to see so many fantastic studios there supporting Xbox One, from XBLIG and XBLA alumni like Ska Studios and Humble Hearts, to new studios like Glass Bottom Games and Heart Machine, and veterans including Robomodo, Zoë Mode and Playdead. We could not be more excited! ID@Xbox is a global program and we’re committed to bringing the best from around the world to Xbox One. The first ...

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Microsoft revealed ID@Xbox program last year which allowed independent developers to self-publish Xbox One games to Xbox Store. Even though Microsoft announced this program months back, we are yet to indie titles on Xbox One Store. Phil Spencer from Microsoft today revealed that NinjaBee’s Nutjitsu and a mystery Team17 Worms game will be among the first ID@Xbox titles released. Nutjitsu is a free-to-play Windows 8 puzzle game from Ninja Bee, the studio behind A World of Keflings. Team 17 has confirmed to Eurogamer its plan to self-publish Worms Battlegrounds on both PlayStation 4 and Xbox One. Apart from this, Microsoft is expecting several other indie developers releasing their games on Xbox One platform. Games should have an exciting 2014 ahead! via: Eurogamer ...

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Game Informer snagged an exclusive interview with Microsoft Studios vice president Phil Spencer.  He talked about their the massive interest they are seeing from Independent Game Developers for their ID@Xbox program.  Spencer has mentioned something that the indie game developer’s would not have access to on the PS4, Windows Azure & Microsoft’s 300,000 servers.  “Our relationship with the indie development community has always been strong,” Spencer says.  “It doesn’t mean everybody loves us.  But if you look at the flow of content during the 360 generation and some of the indie hits that debuted on console on 360, people were clearly investing in putting their games on our platform.” “We want to have a platform that all of the great game developers can target.  We have to be able to support that,” Spencer says.  And those creators seem to be responding.  The ID@Xbox program has already proven popular.  “In the ...

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