As announced earlier, Dance Central Spotlight is now available for Xbox One on for just $9.99. This game will include the following soundtracks, Avicii – “Wake Me Up” Cher Lloyd – “I Wish” David Guetta ft. Sia – “Titanium” Jason Derulo ft. 2 Chainz – “Talk Dirty” Kid Ink ft. Chris Brown – “Show Me” Lorde – “Royals” OneRepublic – “Counting Stars” Pharrell Williams – “Happy” Rihanna – “Diamonds” will.i.am ft. Justin Bieber – “#thatPOWER” Gamers can also customize it with more than 50 tracks available on Music Store. Add-on content from previously purchased versions of Dance Central for Xbox 360 are Spotlight-compatible, and easily loaded into the forthcoming game. And on top of that, Dance Central Spotlight features an expanded Fitness Mode, with special dance routines authored to focus on strength and cardio. But the dance floor just gets bigger from there as players can customize their soundtrack with additional songs ...

Read More →

Few months back, Microsoft announced a new Xbox One SKU that starts at $399. The only difference is that you won’t get Kinect sensor with it. This SKU will be made available in all markets where Xbox One is currently on sale. Microsoft also made it clear that Kinect remains an important part of their vision. They revealed a stat that more than 80 percent of you are actively using Kinect, with an average of 120 voice commands per month on each console. Microsoft will continue to offer a premium Xbox One with Kinect bundle to deliver voice and gesture controls, biometric sign-in, instant personalization, instant scanning of QR codes, and enhanced features only available with Kinect in games such as “Kinect Sports Rivals,” “Just Dance 2014,” “Project Spark” and more. At that time, Microsoft said that they will make Kinect as a separate add-on later this fall. Now, As per report from WPC, Microsoft is ...

Read More →

Back in March, we reported that Microsoft has formed Leap Experience Pioneers (LXP), an in-house games developer working on Kinect games. Recently, the studio revealed its website http://www.lxpstudio.com/ and even posted a video about hiring new people. The are looking for “the most talented and most creative people in the world” with the aim of creating “far future experiences, for inventive hardware”. Both the video and the website is now offline for some reason. On March 6, 2014, Microsoft filed a trademark via the USPTO for “LXP”. It entered the Trademark Reporting and Monitoring System (TRAM) yesterday, on March 10. It’s a basic 1(b) Intent-to-Use filing for game software, and reads as following: Word Mark LXP Goods and Services IC 009. US 021 023 026 036 038. G & S: Game software Mark Drawing Code (0) UNKNOWN Serial Number 86213555 Filing Date March 6, 2014 Current Basis 1B Original Filing Basis 1B Owner (APPLICANT) ...

Read More →

Early this year, Microsoft indirectly reduced the price of Xbox One in the available markets. They did it in the name of celebrating the launch of “Titanfall”, and they wanted more people to join on day one for “Titanfall” on Xbox One. So, based on this special, limited time offer, the Xbox One “Titanfall” Bundle was made available starting March 11 for $499.99 at select retailers. This bundle included the following, Download code for a digital copy of “Titanfall” Standard Xbox One console and Kinect sensor Standard Xbox One wireless controller Standard Xbox One Chat Headset One month Xbox Live Gold membership Basically, you get the Titanfall game for free when you buy Xbox One console. Answering to a question on Twitter, Phil Spencer revealed that Microsoft is not planning to release any Xbox One Titanfall bundle without Kinect. @Shane_Stocks Titanfall bundle is done. — Phil Spencer (@XboxP3) August 19, 2014 You can ...

Read More →

At SIGGRAPH 2014, Microsoft Research demoed several new projects they have been working on. One of them was the controllable high-fidelity 3D facial performance transfer which allowed to transfer your facial expressions to a dog’s face. Read more about it here. Another interesting project is around of non-rigidly deforming physical objects with arbitrary shape in real-time. Watch the video above and the description below to know more. Among Microsoft Research’s contributions to SIGGRAPH 2014, a combined hardware and software solution for markerless reconstruction of non-rigidly deforming physical objects with arbitrary shape in real-time. Our system uses a single self-contained stereo camera unit built from off-the-shelf components and consumer graphics hardware to generate spatio-temporally coherent 3D models at 30 Hz. A new stereo matching algorithm estimates real-time RGB-D data. The system is an order of magnitude faster than state-of-the-art methods, while matching the quality and robustness of many offline algorithms. We demonstrate how acquired models ...

Read More →

At SIGGRAPH 2014, Microsoft Research demoed several new projects they have been working on. One of them was the controllable high-fidelity 3D facial performance transfer. For example, you can transfer your facial expressions to a dog’s face. Recent technological advances in facial capture have made it possible to acquire high-fidelity 3D facial performance data with stunningly high spatial-temporal resolution. This paper introduces a novel facial expression transfer and editing technique for high-fidelity facial performance data. The key idea of our approach is to decompose high-fidelity facial performances into high-level facial feature lines, large-scale facial deformation and fine-scale motion details and transfer them appropriately to reconstruct the retargeted facial animation in an efficient optimization framework. This project was among Microsoft Research’s contributions to SIGGRAPH 2014. Read more about it at MSR. ...

Read More →

Have you ever thought of playing your favorite game with a character that looks like you?  Wouldn’t it be great if you could create a fully animated 3D game character that was a recognizable version of yourself? Microsoft’s Kinect for Windows v2 sensor and Fuse from Mixamo is now making it possible. With no prior knowledge of 3D modelling, you can create a fully animated version of you, ready to insert into selected games and game engines. How does it work? The magic begins with the Kinect for Windows v2 sensor. You simply pose in front of the Kinect for Windows v2 sensor while its 1080p high-resolution camera captures six images of you: four of your body in static poses, and two of your face. With its enhanced depth sensing—up to three times greater than the original Kinect for Windows sensor—and its improved facial and body tracking, the v2 sensor captures your body in ...

Read More →

At SIGGRAPH 2014, the 41st International Conference and Exhibition on Computer Graphics and Interactive Techniques, which starts today in Vancouver, British Columbia, Microsoft Research team is presenting many new projects. In the morning, we reported about the project that which can convert GoPro camera videos into beautiful smooth time-lapse videos called Hyperlapse videos. In this project, MSR is trying to make cheap depth camera by using the regular 2D camera which are found on mobile devices and webcams. After minor modifications, this camera can be used for interactive scenarios. Watch the video above for more. Among Microsoft Research’s contributions to SIGGRAPH 2014, a machine learning technique for estimating absolute, per-pixel depth using any conventional monocular 2D camera, with minor hardware modifications. Our approach targets close-range human capture and interaction where dense 3D estimation of hands and faces is desired. We use hybrid classification-regression forests to learn how to map from ...

Read More →

The developers behind popular Kickstarter project Haptix is now back with a product called Touch+. Touch+ is a successor to Haptix and costs just $75. Touch+ is a small and sleek bar that turns any surface into a multitouch controller for your PC or laptop. Touch+ contains two cameras that track the 3D positions of your fingers and allow you to use multitouch by detecting the height of your fingers. It also enables gesture shortcuts by detecting the hand gestures you make.  You can use this 3D tracking device to tap, swipe, or zoom on any surface while seeing your fingers on the screen. You can order the sensor here from Ractiv. via: Engadget ...

Read More →

Microsoft recently announced the launch of the Kinect for Windows v2 public preview and also released SDK for it. Since the Kinect for Windows SDK 2.0 public preview will run only on Windows 8 and Windows 8.1 64-bit systems, Mac OS users won’t be able to develop Kinect based apps. However, Microsoft offers two different approaches for Mac OS users to use Kinect for Windows development. Install Windows to the Mac’s hard drive, or Install Windows to an external USB 3.0 drive. Due to the requirements for full USB 3.0 bandwidth and GPU Shader Model 5 (DirectX 11), virtualization products such as VMWare Fusion, Parallels Desktop, or Oracle VirtualBox are not supported. The first option can be done through Apple’s Bootcamp option which is available on all Mac devices. The second one is done through the new Windows To Go feature in Windows 8.1. Read the detailed step by step instructions ...

Read More →

Microsoft first revealed SmartGlass in 2012 and since then the app has evolved a lot. With the launch of Xbox One SmartGlass, users were given the ability to control lots of their console functions from their mobile devices. Recently, Microsoft even added the ability to buy games from SmartGlass apps. To promote the usage of Xbox One SmartGlass app, Microsoft is running a sweepstakes where you can win a Microsoft Surface Pro 3, an Xbox One + Kinect, an Xbox Live Gold membership for decade* and more. In addition to downloading Xbox One SmartGlass, you can increase your chance of winning by doing the following activities. i. Connect the SmartGlass App to your Xbox One: During the Promotion Period, follow the links and instructions to connect the SmartGlass App to your Xbox One console. ii. View your game progress for one (1) game: During the Promotion Period, follow the links ...

Read More →

China Telecom, the third largest mobile operator in China yesterday revealed that it has become the exclusive network operator in China to sell Microsoft’s Xbox One system. China Telecom will also sell Xbox One through all its sales channels. Back in April, Microsoft announced that they are launching Xbox One in China in September. Thanks to the partnership with BesTV, Xbox One will also be the first system of its kind to launch in China. Launching Xbox One in China is a significant milestone both Microsoft and for the industry. The culture of games and entertainment is rapidly growing in China, with nearly half a billion people playing games – roughly a third of the country’s population and more than the entire population of North America. The gaming industry saw massive growth in the last year – generating more than $13 billion in 2013, an increase of 38% in the ...

Read More →

In May, Microsoft announced a new Xbox One SKU at a lower price point that will start at $399. The only difference is that you won’t get Kinect sensor with it. This SKU was made available in all markets where Xbox One is currently on sale. Xbox Marketing Director Harvey Eagle recently said during a talk attended by TrustedReviews that they are seeing increasing sales momentum for Xbox One in the past weeks. Today, Microsoft confirmed the same by officially announcing that over the past month, they have seen a strong spike in interest in Xbox One console options, including the new $399 offering. In fact, since the new $399 Xbox One on June 9th, sales of Xbox One more than double in the US, compared to sales in May, and solid growth in Xbox 360 sales. We’re excited to welcome so many fans to Xbox this summer and we can’t wait for them ...

Read More →

Last year, Microsoft started delivering the Kinect for Windows v2 Developer Preview kits to thousands of participants.  The Developer Preview included a pre-release Kinect for Windows v2 sensor, access to the new generation Kinect for Windows software development kit (SDK), as well as ongoing updates and access to private program forums. Microsoft also announced that participants will also receive a Kinect for Windows v2 sensor when they become available next summer (northern hemisphere). Last month, Microsoft announced that Kinect for Windows v2 sensors are available for pre-order. The Kinect for Windows v2 sensor gives developers more of the precision, responsiveness, and intuitive capabilities they need to develop interactive voice and gesture-based applications. Now, Microsoft Store listing reveals that Kinect for Windows sensor will ship on July 15th. The Kinect for Windows v2 sensor gives developers more of the precision, responsiveness, and intuitive capabilities they need to develop interactive voice- and ...

Read More →

The Kinect for Windows team recently conducted a hackathon in partnership with NUI Central. The hackathon went on for 27-hours and the participants were focused on developing applications and experiences using the upcoming Kinect for Windows v2 sensor and SDK 2.0. The event had around 100 participants from around the world. Kinect for Windows team revealed that developers have shown tremendous interest in the experimental near-field firmware that turns the Kinect for Windows v2 sensor into a near-field device that can be used at close range (from 10cm to 1m). Find out the top three teams from the hackathon below, First place: lightspeed. Their application, called K4B, used a Kinect for Windows v2 sensor to scan large ceiling spaces in order to map HVAC and electrical details so that renovators can get accurate, detailed as-built measurements. Second place: adabiits. Their application, Thing T. Thing, included a robotic hand that waves ...

Read More →

Today, Oculus announced that they are planning to acquire the Carbon Design team, one of the premier industrial design and product engineering teams in the industry. Carbon Design has designed the popular products like Xbox 360 controller, Original Kinect, Microsoft Touch mouse and more. “A few seconds with the latest Oculus prototypes and you know that virtual reality is for real this time. From a design and engineering perspective, building the products that finally deliver consumer virtual reality is one of the most interesting and challenging problem sets ever. This is an entirely open product category. With consumer VR at its inception, the physical architectures are still unknown — We’re on the cutting edge of defining how virtual reality looks, feels, and functions. We’re incredibly excited to be part of the team and we’re looking forward to helping design the future.” – Peter Bristol, Creative Director at Carbon Design Source: Oculus ...

Read More →