Last July, Microsoft gave us a preview of what to expect with reputation on Xbox One. On Xbox One, there are currently categories of player reputation score – “Green = Good Player,” being the large majority of our users, “Yellow = Needs Work” and “Red = Avoid Me.”  By default most gamers will be green or good player. Beginning this month gamers will start to receive notifications if their reputation starts to diminish. “Good Players” – The majority of gamers will fall into this level. As we’ve said before, we have plans to introduce rewards for good behavior and look forward to sharing more in the future! Warnings for “Needs Work” – Beginning this month, some players will start receiving reputation warnings as their reputations drop due to feedback from the community. The purpose of these communications is to remind players about their effect on the community and encourage them to have more positive interactions. ...

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Michael Dunn, program manager of Xbox Live, talked about Xbox One’s reputation in a blog post on Xbox Wire.  The new community-powered reputation model for Xbox One helps users avoid the players they do not want to play with. If a user does not want to play with cheats or jerks, they do not have to. The new reputation model helps expose people that aren’t fun to be around and creates real consequences for trouble-makers that harass our good players. This is done by simplifying the mechanism for Xbox One – moving from a survey option to more direct feedback, including things like “block” or “mute player” actions into the feedback model. The new model will take all of the feedback from a player’s online flow, put it in the system with a crazy algorithm that was created and validated with an MSR PhD to make sure things are fair ...

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The new Reputation system will be an integral part of Xbox Live in the Xbox One.  The reputation system will track player misbehavior and essentially create communities of like players that behave similarly while playing games.  OXM got an exclusive interview with Microsoft’s senior product manager Mike Lavin who explained the reputation system in more detail. OXM reports: The key aim is that players won’t have to splinter off into Parties to ensure they aren’t matched with objectionable types in multiplayer. “There’s a lot of folks, a lot of our core consumers who just want to basically kick back and stay in touch with some of their old college buddies,” Lavin began. “That’s cool, and Party Chat today and our Party system is leaps and bounds ahead of competitors, from the standpoint of just being able to isolate yourself and cross-game chat.  But the problem we see is that this ...

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