Microsoft last week announced that they are releasing an updated Xbox One SDK for developers this month which will give developers access to more GPU bandwidth, so enabling more performance for their games. Also there are new tools and flexibility to make games better. During the launch of Xbox One, Microsoft said that they are reserving about 10% of the GPU for Kinect and other system process. But this update for SDK is making it possible for developers to access additional GPU resources previously reserved for Kinect and system functions. Last night, in a podcast with Microsoft’s Larry “Major Nelson” Hryb, Phil Spencer confirmed that Bungie’s Destiny will have increased resolution because of this update. “Even our friends at Bungie, and I’ve been spending a lot of time down there, they’re going to pick up the June SDK update for Destiny, and they’re going to up the resolution of Destiny based on this ...

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Microsoft announced Surface Pro 3 device earlier this week at a press event. We have covered lots of information on the device, I’m sure you still might have lots of unanswered questions about the device. Ed Bott from ZDNet today posted some commonly asked questions and answers regarding the device. For example, a 64 GB Surface Pro 3 unit has more than 36 GB of available disk space, Windows scales up by the factor of 1.5 on Surface Pro 3′s 3:2 screen for better experience  and more. What’s the display resolution on the Surface Pro 3? The native resolution is 2160×1440. That’s a 3:2 aspect ratio, and the width is exactly enough to allow you to snap three apps at equal widths, side by side, in Windows 8.1. Because of the screen size, Windows scales the display by a factor of 1.5, which makes the effective resolution on the device ...

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