Skype TX is an easy-to-use hardware and software combination that allows Skype video calls from anywhere in the world to be seamlessly integrated into any production. Today, Microsoft announced Skype TX’s release to manufacturing and also welcoming three brand new hardware partners to the Skype family: NewTek, Quicklink and Riedel. With Skype TX, one can seamlessly add full-frame Skype video and audio via SDI and it optimizes the experience for the broadcast workflow.   Skype TX hardware and software is easy to set up, with experts on hand should you need advice or assistance. The hardware has been designed for use in a studio environment, with call output in full frame HD-SDI formats with embedded or balanced audio. HD-SDI video can also be sent back to the caller along with balanced audio. Video and audio are free from all notifications, signals, adverts or pop-ups. Skype TX takes care of aspect ratio mismatches automatically ...

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Microsoft today announced their partnership with YoYo games which allows ‘GameMaker: Studio’ developers to work across all Microsoft platforms, including Windows 8, Windows Phone 8, future Windows versions and Xbox One. GameMaker: Studio caters to entry-level novices and seasoned game development professionals equally, allowing them to create cross-platform games in record time and at a fraction of the cost. In addition to making games development 80 percent faster than coding for native languages, developers can create fully functional prototypes in just a few hours, and a full game in just a matter of weeks. Read the full press release below. COLOGNE, GERMANY–(Marketwired – Aug 11, 2014) – GAME DEVELOPERS CONFERENCE EUROPE — YoYo Games today announces GameMaker: Studio support for Xbox One, enhanced support for current Microsoft platforms including Windows RT, Windows 8.1, and Windows Phone 8.1, as well as support for future operating system releases. The GameMaker: Studio export ...

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Microsoft today announced that they have acquired SyntaxTree, the developers of the UnityVS plugin for Visual Studio. UnityVS enables Unity developers to take advantage of the productivity of Visual Studio to author, browse and debug the code for their Unity applications. Already today, dozens of the biggest names in game development rely on Visual Studio and the UnityVS plugin. With the acquisition, Microsoft will integrate Unity development inside Visual Studio and also making the plug-in available for free to developers from today. In today’s mobile-first, cloud-first world, Visual Studio provides a great development environment for game developers targeting the breadth of mobile devices, and connecting to the rich services platforms in Azure. I am excited about our opportunity to continue to push game development with Visual Studio forward with the help of the SyntaxTree team. Source: VS blog ...

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Back in April, Microsoft announced that they are open sourcing F# associated tools there by enabling community contributions to the F# language, compiler, library more generally, including F# on Linux, Mac, Android, iOS and other platforms. Today, Microsoft enabled open source contributions to the Visual F# IDE Tools that ship as part of Visual Studio. Microsoft expects to ship these as part of the upcoming Visual Studio “14” release. S. Somasegar, corporate vice president of the Developer Division at Microsoft said that Microsoft will work across the F# language, core library, core tooling and Visual F# IDE tools to evolve the developer experience and provide strong integration with other tools and functionality in the .NET developer ecosystem. F# is a mature, open source, cross-platform, functional-first programming language which empowers users and organizations to tackle complex computing problems with simple, maintainable and robust code. F# is used in a wide range of application areas and is ...

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Film site “One View With A Room” has a nice series on best films never made.  Among them was the Halo movie which would have been co-produced by Peter Jackson, of Lord of the Rings/Hobbit fame, and directed by Neill Blomkmap best known for District 9.  The script was written by Alex Garland most recently known for the highly successful Dredd 3D film.   What ultimately killed the project was Microsoft’s inexperience in the movie business coupled with a greedy and controlling movie studios Fox and Universal.  Here is an excerpt: In amongst the dusty annals of the best films never made, one blockbuster lies atop the pile. Widely known and anticipated for the last 8 years, the ultimate videogame film/adaptation, and the one film that could never make the final jump to our cinema screens: Halo. So what if one of the biggest videogame franchise had made it to the big screen? ...

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