Microsoft today released Visual Studio Tools for Unity 1.9 to developers. Microsoft announced earlier this month that they have acquired following SyntaxTree, the developer behind the popular UnityVS Visual Studio add-on for developers building games on the Unity framework. Microsoft is releasing it again under their branding along with the new update which will have the following new features. What’s new in v1.9 release?  Start your game and your debugging session in one click. Developers using Visual Studio 2012 or 2013 can now attach the debugger and start their game by simply changing the debug target. Faster startup. Opening VSTU projects is now faster. Faster debugger. Performance of attaching and detaching the debugger, as well as expanding local variables, has been improved. Better handling of C# constructs. The add-on now properly populates the local variables window when debugging iterators or when you access variables inside closures. The extension is available to download ...

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Microsoft today announced that they have acquired SyntaxTree, the developers of the UnityVS plugin for Visual Studio. UnityVS enables Unity developers to take advantage of the productivity of Visual Studio to author, browse and debug the code for their Unity applications. Already today, dozens of the biggest names in game development rely on Visual Studio and the UnityVS plugin. With the acquisition, Microsoft will integrate Unity development inside Visual Studio and also making the plug-in available for free to developers from today. In today’s mobile-first, cloud-first world, Visual Studio provides a great development environment for game developers targeting the breadth of mobile devices, and connecting to the rich services platforms in Azure. I am excited about our opportunity to continue to push game development with Visual Studio forward with the help of the SyntaxTree team. Source: VS blog ...

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