Epic games has announced that Engine source for Xbox One is available to subscribers who are registered developers with Microsoft. For now, deploying projects to Xbox One requires compiling source from GitHub using a Windows computer. Since releasing Unreal Engine 4 to the community last month, Epic was working with Microsoft on a process for opening the engine up to all subscribers seeking to build games for Xbox One. All Unreal Engine subscribers who are registered Xbox developers (including members of the ID@Xbox indie program) can receive access to UE4’s complete source code for their respective console platforms, at no extra cost. For the past two years, some of the world’s leading console developers have been using UE4 to build their next-generation games. They are doing some amazing things, and we’re very excited to be able to open up the console code and tools far more widely! We’re also grateful ...

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It seems the new Windows 8 tablets will not be bereft of high end gaming. Unlike Windows Phone 7 they will have direct access to the metal of the processor, meaning high end game engines should run perfectly fine on the OS. It seems however it was not Windows 8 but the Microsoft Surface which enthused Epic CEO Mark Rein, who tweeted that he “Can’t wait to get some Unreal Engine games on those babies!”  which is likely what Microsoft intention has been all along with producing their own tablet – to “prime the pump” of the Windows 8 ecosystem. Shall we start the count down for Infinity Blade in Windows 8 marketplace now? Via Game Trailers.com ...

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