Microsoft today announced that they have began shipping thousands of Kinect for Windows v2 sensors to developers worldwide. Also, they have released a preview version of the Kinect for Windows SDK 2.0. Microsoft was testing Kinect for Windows v2 sensor with no.of developers in private preview for months, one of them is Disney Entertainment. Disney has created a virtual reality game based on Kinect to promote their upcoming animated comedy-adventure feature film Planes 2: Fire & Rescue which is releasing in August. The game lets fans of all ages take on the role of the film’s firefighting planes, Dusty and Dipper, as they race to protect Piston Peak National Park. The Kinect-powered experience does more than just control Dusty and Dipper—it lets players virtually become Dusty and Dipper, using body gestures to control the planes. Players’ arms become wings, and as they swoop and sway, their firefighting avatars execute aerial ...

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Recently, we covered a key patent Microsoft filed for its eye-wear represented in the patent application as before. According to leaked Xbox documents, Microsoft is expected to reveal their AR glasses for games this year. We didn’t hear anything from Microsoft on this front from E3, so there is a possibility that the project got delayed due to some reasons. Today, WPDang reported that Microsoft’s augmented reality project is currently put on hold. According to their sources, the issue is related to patent licensing. The key patents related to Kinect sensor are limited to their current purpose and cannot be used for these glasses. Bing translated content from WPDang, But recently, the WPDang learned through their own channels, users who expect the Xbox virtual glasses may be disappointed. In current Microsoft Xbox team‘s internal plans, has canceled plans to the glasses, actually related development and without any problem, the main ...

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A Microsoft patent filed on December 6, 2012 became public today. It describes the touch interactions on a eyewear as we have seen in the Google Glass in the recent times. The patent basically describes that the eyewear can have one or more multi-touch sensors configured for user interaction. The sensors will be able to detect swipe, press gestures and even pressure of the touch. Microsoft describes that sensors could be of resistive, capacitive, piezoelectric, optical, reflective or light based sensor. And these sensors may be affixed or molded into frames of the glass. Abstract: The subject disclosure is directed towards eyewear configured as an input device, such as for interaction with a computing device. The eyewear includes a multi-touch sensor set, e.g., located on the frames of eyeglasses, that outputs signals representative of user interaction with the eyewear, such as via taps, presses, swipes and pinches. Sensor handling logic ...

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Microsoft’s Xbox chief Phil Spencer spoke to Engadget at E3 2014 discussing Microsoft’s focus on games at E3, virtual reality platform, bringing legacy Xbox 360 games to Xbox One and more. Watch the full interview above. His response related to Oculus Rift and Sony’s Project Morpheus, “I look at VR as an interesting technology. I’m watching what’s going on out there; I don’t really think it’s a mainstream technology yet today. The nice thing at Microsoft and Xbox is we’ve remained invested in experimenting with a lot of what’s out there, whether it’s voice, or motion. Right now I’d say we have our skunkworks stuff that we’re working through, but right now we’re watching how the VR space evolves to see if it ends up as a mainstream consumer scenario.” We already know via couple of leaked documents and patents that Microsoft is working on VR headset. Phil has now ...

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Microsoft Research is working on a system that makes sounds seem to originate from specific points in space. Electronics on the top of the headphones have sensors to track the motion of the wearer’s head. Microsoft Researchers call it a 3-D Audio. Technology Review recently had a chance to experience this technology at Microsoft’s Silicon Valley lab. I put on a pair of wireless headphones that made nearby objects suddenly burst into life. A voice appeared to emanate from a cardboard model of a portable radio. Higher quality music seemed to come from a fake hi-fi speaker. And a stuffed bird high off the ground produced realistic chirps. As I walked around, the sounds changed so that the illusion never slipped as their position relative to my ears changed. That somewhat eerie experience was made possible because less than a minute earlier I had sat down in front of a ...

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Many developers descending on the Game Developers Conference (GDC) are expected to come toting prototype videogames, movies and virtual-reality goggles—updates of offerings that ignited a short-lived technology craze in the early 1990s.  Three-dimensional simulations enabled by special eyewear are expected to be a key in the this week in San Francisco. While Microsoft is expected to unveil DirectX 12 a new report suggests the Redmond software giant may have something to unveil in the ’3-D’ space as well.  The Wall Street Journal reports: Microsoft has also developed 3-D virtual-reality devices, people familiar with the project say, and it has filed at least one patent for it so far. The software company has been developing the technology concurrently with a project known as “Fortaleza,” or “fortress” in Portuguese. The effort has been discussed as an attempt at creating a suite of experiences unique to Microsoft’s Xbox products, people who have been privy ...

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