Microsoft this month released an updated Xbox One SDK for developers which gave developers access to more GPU bandwidth, there by enabling more performance for their games. This new SDK update is making it possible for developers to access additional GPU resources previously reserved for Kinect and system functions. Microsoft today clarified few things regarding this XDK. They confirmed that system level voice commands such as Xbox On will continue to work during games even with this new update. Xbox Wire: What features are lost if developers use the extra GPU performance? Kareem: Kinect Depth and infrared sensors which enable biometric sign-in skeletal tracking, controller pairing, etc. will no longer work for these game titles.  Developers can choose to disable Kinect depth and infrared sensing in different parts of their titles.  The full Kinect experience including skeletal tracking is automatically re-enabled when the user switches back to Home (or other applications), even while in ...

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One of the most comprehensive features of Microsoft Xbox One is the ability to control your system via voice commands through Kinect. For now, the supported system commands are limited. You have to use the following commands for system control and each apps will have their own voice control commands which will be listed on screen guide. Gameinformer compiled the list as below, System Commands Xbox on – Wakes up Xbox One, turns on television and cable/satellite set-top box Xbox turn off – Puts Xbox One to sleep/off, can turn off television and cable/satellite set-top box Xbox – Shows menu of global voice command options and begins listening for the next command Xbox select – Shows voice command options for everything on the screen that are supported. Shows channel shortcuts during full screen TV viewing Stop listening – Stops Kinect from listening or cancels voice commands if Kinect is triggered ...

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