A new video got leaked today which shows off Xbox One dashboard in action. Even though Microsoft showed off Xbox One dashboard couple of times during press events, they didn’t fully reveal it. This video shows some of the new dashboard’s feature such as the ability to switch between games and the dashboard home without any delay. According to the guy who posted the above video, Microsoft is internally testing this dashboard with its employees and there are lots of bugs that exist in the build he tried out. Microsoft has almost two months time, from now till their launch, hopefully they will fix all those bugs and provide a great user experience. ...

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Photocopier machines continue to work overtime at Sony while Microsoft unrelentlessly unveils new features on the Xbox One every week. Phil Spencer talked about one his favorite features on the Xbox One, having the ability to create a favorite channel list that migrates with you wherever you go. Spencer told us more about how the Kinect’s IR blaster will work to help streamline integration.  “Kinect sends out the commands for your TV and your media stack,” he explains.  “Right now, we’re asking users to select their provider and box.  Our goal is to get to the point where it figures it out by asking you a few questions.  That’s something we’re on for the next two years, but we’re going to get close at launch for a lot of people.” The Xbox One profile will also enable users to create a favorite channel list.  Should you log into your profile ...

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Game Informer snagged an exclusive interview with Microsoft Studios vice president Phil Spencer.  He talked about managing the hardware side of the device and maintaining a good consumer experience. “We feel great about our hardware yield,” Spencer says.  “We feel great about the number of units we’re going to have at launch.  Our pre-orders are going really well; better than they did for the 360.”  Pre-orders continue to sell out each time Microsoft releases another batch to retailers. “You want people to be able to walk in the store and buy one on day one, so you’re trying to manage the inventory that isn’t pre-sold,” Spencer says.  “It’s not a yield problem; it’s us trying to manage the hardware side.  I want parents who do not think about pre-ordering electronics to be able to walk in and have a chance to find a box.  There might be a line, but ...

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Game Informer snagged an exclusive interview with Microsoft Studios vice president Phil Spencer.  He talked about their the massive interest they are seeing from Independent Game Developers for their ID@Xbox program.  Spencer has mentioned something that the indie game developer’s would not have access to on the PS4, Windows Azure & Microsoft’s 300,000 servers.  “Our relationship with the indie development community has always been strong,” Spencer says.  “It doesn’t mean everybody loves us.  But if you look at the flow of content during the 360 generation and some of the indie hits that debuted on console on 360, people were clearly investing in putting their games on our platform.” “We want to have a platform that all of the great game developers can target.  We have to be able to support that,” Spencer says.  And those creators seem to be responding.  The ID@Xbox program has already proven popular.  “In the ...

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Xbox Live General Manager Ron Pessner, who leads the engineering team developing the new SmartGlass, talked about the technology in detail on the company’s official Xbox Blog.  Xbox Wire also promised a future post explaining how SmartGlass will work with games and entertainment on Xbox One. XW: What can gamers expect from SmartGlass for Xbox One?  RP: SmartGlass is maturing with the evolution of Xbox 360 to Xbox One. Xbox One was designed from the ground up with SmartGlass in mind, and an immediately noticeable difference with Xbox One SmartGlass compared to Xbox 360 SmartGlass is the connection speed and performance. On average it only takes about four seconds for SmartGlass to recognize your Xbox One and create an instant connection. Of course, this is based on the speed of your wireless connection, but generally SmartGlass is about three-and-a-half times faster on Xbox One than its Xbox 360 predecessor. And ...

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A new requirement made by Microsoft will require all game developer publishing on the Xbox One to submit a ‘Game Help.”  This goal of Game Help will be to fundamentally change the concept of user manuals.  Microsoft will convert the help manual into a contextual in-game help or on-screen via SmartGlass.  Microsoft’s Xbox general manager told Engadget: “You can access this in a couple of different ways,” Microsoft general manager Ron Pessner told Engadget.  “In front of your console, you can say, ‘Xbox: Help!’ and then it will appear on the console.  Or in SmartGlass, you can click on the Help icon and then it will just tune into exactly what you’re doing and present the right help content for you.” This applies across the rest of the console as well, including Internet Explorer and even the system’s settings.  You can say, ‘Hey, I am in Internet Explorer, where are my ...

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Microsoft Yusuf Mehdi spoke at the Citi Global Conference last Tuesday, telling the audience: “The strategy will continue which is that we’re looking to be break even or low margin at worst on [Xbox One],” he explained, “and then make money selling additional games, the Xbox Live service and other capabilities on top. “And as we can cost-reduce our box as we’ve done with 360, we’ll do that to continue to price reduce and get even more competitive with our offering.” “You’ve seen us over the years constantly be focused on profitability and improving year over year,” Mehdi explained when asked about the profitability of the Xbox business and how it would weather the launch of the One. “There are different points in the cycle when you invest in new hardware. “If you look at 360 that platform lasted for seven to eight years and it’s going to go for ...

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With the NFL (National Football League [American]) season officially kicking off tonight (Ravens @ Broncos 8:30 EST on NBC), Microsoft has released a commercial on its YouTube channel reminding fans that the Xbox One isn’t just for gaming but an entertainment device as well.  The ad highlights Microsoft’s partnership with the NFL, highlighting fantasy football features as well as the exclusive interactive broadcasts.  Notably Skype was also shown off, emphasizing Microsoft’s devices and services strategy in the living room as well. Any predictions on who will win the game tonight? Give your prediction with a score in the comments below. ...

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Today Major Nelson announced that Xbox One will be available on Friday November 22, 2013 in all 13 initial launch markets – Australia, Austria, Brazil, Canada, France, Germany, Ireland, Italy, Mexico, New Zealand, Spain, UK, and USA. Many more markets will follow in 2014. Xbox One will cost $499 in US and will come with a Xbox One wireless controller, chat headset and a Kinect camera. Also Microsoft announced a 10 percent CPU clock speed increase from 1.6GHZ to 1.75GHZ. Yusuf Mehdi of Microsoft told in the video that “It means that the processing power to make those games that we’ve been showing off at Gamescom that already look great will look even better,”. FYI, Sony has planned for PS4′s launch on November 13th. It is going to be a great fight between the gaming titans this holiday season. Source: Major Nelson ...

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Looks like Microsoft has continued to tinker with the Xbox One to maintain a competitive edge against the PS4.  Geekwire reports: Xbox chief marketing officer Yusef Mehdi just spoke at the Citi Global Technology Conference and said Microsoft is now in full production for the Xbox One and producing in mass with plans still on for a November 2013 launch. About one month after improving the GPU clock speed, Mehdi added that Microsoft just made another technical boost by upgrading the CPU performance to 1.75 GHZ from 1.6 GHZ. “This will be the biggest launch we’ve ever done by a wide margin in terms of units shipped at launch,” Mehdi said. Source:  Todd Bishop ...

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Microsoft has confirmed that Xbox One will support up to 8 controllers at once. This is a great news for the upcoming Xbox One customers. While Sony usually one ups Microsoft’s numbers regarding Xbox One, unfortunately this time they revealed that PS4 will only support upto 4 controller at once. Features: The greatest gamepad – now even better The Xbox One Wireless Controller features over 40 improvements to the award-winning Xbox 360 Wireless Controller. More immersive Feel the action like never before with Impulse Triggers. New vibration motors in the triggers provide precise fingertip feedback bringing weapons, crashes, and jolts to life for a whole new level of gaming realism.* New expansion port with high speed data transfer enables clearer chat audio when using a compatible headset.** More precise Newly designed D-pad is responsive to both sweeping and directional movements. Thumbstick improvements enable better grip and accuracy. Trigger and bumpers are ...

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Microsoft showed off its ESPN and the NFL apps for Xbox One to the media recently. These apps are designed similar to the existing ESPN Xbox 360 app with few changes and features that take advantage of Xbox One platform. Microsoft also announced NFL.com Fantasy Football on Xbox 360, Windows 8 and Windows Phone which are available for download today. The NFL on Xbox One and Surface Tailored for you, the NFL on Xbox One will deliver the best of the NFL, in a way that will completely reimagine the way you experience football from the comfort of your home. Only Xbox One can bring interactivity to live games, stats, scores, highlights and your NFL.com Fantasy Football team all together on the best screen in the house – your TV. Xbox One will personalize your NFL experience, for your team, with the best content the NFL has to offer including ...

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Sony has recently confirmed that their PlayStation 4 console will support Xbox-Kinect style voice recognition through their PlayStation Camera. Sony said that they will share more details on this shortly.  PS Camera is expected to support navigational voice commands to facial recognition similar to Kinect. We are yet to see all these in action from Sony.   While Microsoft has decided to bunde the new Kinect with the Xbox One for £429, Sony is going to sell the device separately for £55 to reduce the price of the £349 console.     Source: Eurogamers ...

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We heard about Microsoft’s IllumiRoom project back at CES and since then there were reports that Microsoft is planning to release it as a consumer device as part of Xbox offering in 2014. Speaking to Ausgamer, Albert Penello, head of product planning for Xbox One revealed that IllumiRoom is not coming anytime soon. “I wouldn’t expect you’ll see that,” Penello said. “It’s very, very cool tech but it’s, like, for a consumer, it requires projectors and things. It’s really super-neat if you’re in the lab and you’ve got Microsoft money and you could totally set up this awesome lab, but… we looked at it, but for an average customer it’s, like, thousands of dollars [for the set up].” Some info about IllumiRoom, IllumiRoom uses a Kinect for Windows camera and a projector to blur the lines between on-screen content and the environment we live in allowing us to combine our ...

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Microsoft announced the Independent Developers @ Xbox Program which allows independent developers to publish games for Xbox One. First, you have to apply for the developer program, once the application is approved, Microsoft will offer developers free development kits and access to its Xbox One toolset which includes Kinect, Cloud, etc. There is no developer application fees as well. After becoming ”registered Xbox One developers,” , developers will be able to do self-publishing of games on Microsoft’s Xbox One. Developer can also take advantage of Xbox Live features like Achievements, Online multiplayer, SmartGlass, Kinect, etc,. Microsoft portfolio director for digital games Chris Charla when speaking to Joystiq at PAX Prime revealed that ID @ Xbox program will support every other business model that any other Xbox One game will have such as indie games with premium pricing, micro-transactions or free-to-play models Independent developers are free to utilize “every business model ...

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Signs of collaboration at Microsoft?! *gasp* On his blog today, Major Nelson announced that the Xbox One will be using Skype’s audio codec for a premium audio experience.  Nelson reports: Thanks to integration with Skype’s audio codec, which has a proven track record of high-quality voice through billions of hours of use within Skype, as well as dedicated audio processing (for Xbox One conversations via Skype and multiplayer party chats), Xbox One offers higher quality voice chat with the Xbox One Chat Headset compared to Xbox 360—whether you’re chatting in-game or through party chat with Skype on Xbox One. But the improvements don’t stop there. The Xbox One Wireless Controller’s new expansion port dramatically expands the data transfer rate between the controller and console. Combined with Skype’s audio codec, this enables crystal-clear digital audio with the Xbox One Chat Headset, both capturing and rendering speech at 24 KHz PCM, which ...

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