Xbox Next’s processor rumoured to run at 1.6 Ghz, half of the current 3.2 Ghz in Xbox 360

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GamerAnx.com reports that a well-known gaming figure, Hector Martin or otherwise known as "Marcan," may have spilled the beans on at least one aspect of the next Xbox’s processor specs, noting the device “only” ran at 1.6 Ghz, half of the 3.2 Ghz of the current generation Xbox 360.

The information was delivered in the context of disappointment in the 1.2 Ghz clock speed of the new Wii U, with Martin countering:

If you want more evidence that MHz isn’t everything, a little birdie points out that Durango (Xbox 720) is specc’ed to have a 1.6GHz CPU.

Food for thought. (And don’t bother asking me who that little birdie is.)

Of course clock speed was more of an obsession with the last decade, and by 2012 we have now learned that clock speed is far from the be all and end all of performance. A larger number of dedicated cores could of course easily compensate for a slower processor, and would also result in lower power consumption, which has knock on effect on the size of the PSU, size of the heating needed, size of the console and overall cost, making this modern type of processor design significantly more sensible.

Read more at GamerAnx.com here.

Do our readers think it even matters what power’s the next Xbox and that the specs race is still important? Let us know below.



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  • IIMurphaII

    1.6GHz, but with more cores?

  • Frostie

    1.6 GHz with 4 or more cores.
    The processor will clock up to even 3GHz or more without having to worry about over-heating issues (RROD).

  • Tips_y

    At this point in time, it’s nothing but unfounded rumor so take that with a grain of salt, especially since the rumor was delivered more to assuage the disappointment over the lower powered Wii U.

  • http://meelahi.wordpress.com/ Manzoor E Elahi

    The “great” GHz war may be over, but I am skeptical if such a low clock speed is good enough.

    • Me

      Yes it will. GPU acceleration code has gained greatly in the last 8 years, many more functions will depend on it than on the CPU this time around. As long as the system is not CPU-limited (meaning the CPU is a major bottleneck and is unable to feed the other components), it won’t matter how much more powerful it is.

      We already see it in computers today that the $1000 Intel chip cannot anymore than than a few frames over it’s $200 chip. The $1000 chip will have huge gains in some areas, but those can be mostly irrelevant for gamers and when it comes down to having a better experience for games. Till the next big thing in computers comes that demands unprecedented performance, CPUs have basically topped off with almost all of them on the market being good enough. There is still the potential of growth in the GPU that will lead to noticeable real world gains.

    • arrow2010

      the great GPU wars are what’s happening now.

  • disqustingtard

    Well with 1.6GHz x 8 cores, the new Xbox 8 will absolutely scream.

  • http://twitter.com/hurrdedurp123 s

    Fairly surprised a next gen console wouldn’t at least go for ~2.8ghz, despite the multicore.

  • Me

    Processors have changed radically since 2004 or 2005 when the tech was chosen. I wouldn’t be surprised that a 1.6GHz core today with high IPC would outperform a 2004-era 3.2GHz core and also be far more efficient at the same time (read as less power usage and less heat). You add a few extra cores also, this chip would make the old Xbox360 cpu look like a Pentium II in comparison.

    What really matters overall though is the graphics, that is far more important than the CPU speed or core count. Remember game consoles can usually run games on mid-level graphics cards similar to how high-end ones will perform on a PC, due to heavy optimizations that consoles tend to get when the game is developed over PC versions. We will have to wait and see though about the graphics card since that is the part which will define the performance and the limits of any console.

  • http://www.twitter.com/HenrikAtWork Henrik

    1.6 GHz is a lot better today than what 1.6 GHz would’ve been back then. It’s also probably a desktop Quad Core that’s been underclocked to maintain stability and heat efficiency. They might put the ”little extra” on the custom made graphics chip instead, which should be more important.

  • http://twitter.com/MRFU55Y Mark
  • J A

    The CPU needs to do more, not less, it needs to be more powerful, not less. There is no way this rumor is believable.

    • José Villaró

      I think you’re talking about clock frequence (ghz)… no it’s doesn’t have to be higher to be a better CPU. There are many things that this could mean. it could be clocked at 1.6 GHZ but could be quad core, octacore or what ever and be better. IT can also have another custom architecture (as they often do) and have better performance than the current one. I’m guessing it will have many cores that can shut off and on by demand

    • Me

      I am sorry to be the bearer of bad news to you, but CPUs are not as important in game consoles as they are in computers. GPUs are what is very important, as long as the CPU can properly feed the GPU (so the console is not CPU-limited), it doesn’t really matter how good the CPU is. If the CPU is powerful enough to feed the GPU, then it is more than powerful enough to do the other functions when the GPU is not being fully utilized. Fact is that CPUs are far less relevant to a good experience today than GPUs are, many gains have come in the last 8 years in GPU coding and using them for many tasks since they are far better suited for most tasks than CPUs are.

  • Tirinti

    New 1.6GHz is probably better than old 3.2GHz but not much better.

    But console should be good enoug 10 years after release and in 10 years 1.6GHz won’t be good enough.

    Maybe it will have turbo and 1.6GHz is just base clock.

  • http://twitter.com/AMRAAM_Missiles Scotty Le

    If they want to go with Intel CPU, then Turbo Boost is something might happen. Or you can just put a freaking Xeon in there, Intel Xeon rocks, but it might be overkill.

    • disqustingtard

      It will be 8 core ARM with powerful GPU.

      • Jdrm03

        *amd jaguar, not arm.

      • http://twitter.com/AMRAAM_Missiles Scotty Le

        MS recently loves dudes from Intel and Intel loves nVIDIA. Who knows , lol.

  • bnlf

    my guess is that they are going to release new consoles every 3 years now with backward compatibility. Probably it will run Windows 8 core and games would be easily ported to Windows PCs and to a newer console (but not the opposite as what happens to Windows phone7/8). 1.6ghz with a few cores sounds reasonable to me but if its true i doubt they intend to sell it for 5 years or more.

  • tipoo2

    But how big will it be, on which fabrication process, and how many cores will it have? It’s true that clock speed can’t tell you everything, not even close to it, but generally the more transistors you can throw into a processor the higher its instructions per clock will be. The Wii U CPU is only 30mm2 on 45nm, smaller than the PS360 CPUs on the same 45nm process, which are over 100mm2 each, so is a Core 2 Duo on 45.

    The Wii U CPU size is about comparable to a SINGLE core Atom also on 45nm, in addition to being clocked at 1.2GHz, which means its transistor budget is similar (density and size). The clock speed can’t tell us everything, but the clock speed, die size, and developer comments together can point us in a general direction.