Xbox One Will Use Skype’s Audio Codec To Deliver High Quality Voice Chat

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Signs of collaboration at Microsoft?! *gasp* On his blog today, Major Nelson announced that the Xbox One will be using Skype’s audio codec for a premium audio experience.  Nelson reports:

Thanks to integration with Skype’s audio codec, which has a proven track record of high-quality voice through billions of hours of use within Skype, as well as dedicated audio processing (for Xbox One conversations via Skype and multiplayer party chats), Xbox One offers higher quality voice chat with the Xbox One Chat Headset compared to Xbox 360—whether you’re chatting in-game or through party chat with Skype on Xbox One.

But the improvements don’t stop there. The Xbox One Wireless Controller’s new expansion port dramatically expands the data transfer rate between the controller and console. Combined with Skype’s audio codec, this enables crystal-clear digital audio with the Xbox One Chat Headset, both capturing and rendering speech at 24 KHz PCM, which is triple the rendering sample rate and a 50 percent capture rate improvement over Xbox 360 headsets. And, as we shared before, the Xbox One Chat Headset comes with every Xbox One console.

Head over to Major’s Nelson blog to hear the improvement from the Xbox 360 to the Xbox One.

About Author

Suril is a scientist, journalist and obsessive Microsoft observer. He holds an advanced degree in Biotechnology with minors in Biochemistry, Microbiology, and Molecular Biology. Send him tips on twitter: http://www.twitter.com/surilamin

  • counterblow

    Skype’s codecs were used in 360.

  • Yuan Taizong

    One Microsoft all the time.