The new Reputation system will be an integral part of Xbox Live in the Xbox One. The reputation system will track player misbehavior and essentially create communities of like players that behave similarly while playing games. OXM got an exclusive interview with Microsoft’s senior product manager Mike Lavin who explained the reputation system in more detail.
The key aim is that players won’t have to splinter off into Parties to ensure they aren’t matched with objectionable types in multiplayer. “There’s a lot of folks, a lot of our core consumers who just want to basically kick back and stay in touch with some of their old college buddies,” Lavin began. “That’s cool, and Party Chat today and our Party system is leaps and bounds ahead of competitors, from the standpoint of just being able to isolate yourself and cross-game chat. But the problem we see is that this fragments voice communication within games. It’s very difficult, because if you’re isolated in Party Chat, you’re leaving everybody else behind.” Microsoft wants everybody to communicate, ideally, and “in order to do that, you need a community of folks that aren’t screaming vulgarities every ten seconds, or the griefers or the harassers, those types of folks. “What we’re looking at doing is creating a very robust system around reputation and match-making,” he continued. “If people are in your friends list, we’re not touching that, we’re just making it easier for you to come together. It’s really the anonymous side of things where we’re making these investments. Ultimately if there’s a few per cent of our population that are causing the rest of the population to have a miserable time, we should be able to identify those folks.”
Microsoft will do more to encourage good behavior – and shut down the griefers. “There are industry best practices we’ve looked at, about giving kudos and props to people who behave well. We’ve learned from everything we’ve seen, and we’re trying to take it to the next level. So there’ll be very good things that happen to people that just play their games and are good participants. And you’ll start to see some effects if you continue to play bad or, or harass other people en masse. You’ll probably end up starting to play more with other people that are more similar to you.”
Read the full story over at OXM